/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation;
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

// Default Network topology, 9 nodes in a star
/*
          n2 n3 n4
           \ | /
            \|/
       n1---n0---n5
            /| \
           / | \
          n8 n7 n6
*/
// - CBR Traffic goes from the star "arms" to the "hub"
// - Tracing of queues and packet receptions to file
//   "tcp-star-server.tr"
// - pcap traces also generated in the following files
//   "tcp-star-server-$n-$i.pcap" where n and i represent node and interface
//   numbers respectively
// Usage examples for things you might want to tweak:
//       ./ns3 run "tcp-star-server"
//       ./ns3 run "tcp-star-server --nNodes=25"
//       ./ns3 run "tcp-star-server --ns3::OnOffApplication::DataRate=10000"
//       ./ns3 run "tcp-star-server --ns3::OnOffApplication::PacketSize=500"
// See the ns-3 tutorial for more info on the command line:
// https://www.nsnam.org/docs/tutorial/html/index.html

#include "ns3/applications-module.h"
#include "ns3/core-module.h"
#include "ns3/internet-module.h"
#include "ns3/ipv4-global-routing-helper.h"
#include "ns3/network-module.h"
#include "ns3/point-to-point-module.h"

#include <cassert>
#include <fstream>
#include <iostream>
#include <string>

using namespace ns3;

NS_LOG_COMPONENT_DEFINE("TcpServer");

int
main(int argc, char* argv[])
{
    // Users may find it convenient to turn on explicit debugging
    // for selected modules; the below lines suggest how to do this

    // LogComponentEnable ("TcpServer", LOG_LEVEL_INFO);
    // LogComponentEnable ("TcpL4Protocol", LOG_LEVEL_ALL);
    // LogComponentEnable ("TcpSocketImpl", LOG_LEVEL_ALL);
    // LogComponentEnable ("PacketSink", LOG_LEVEL_ALL);

    // Set up some default values for the simulation.
    Config::SetDefault("ns3::OnOffApplication::PacketSize", UintegerValue(250));
    Config::SetDefault("ns3::OnOffApplication::DataRate", StringValue("5kb/s"));
    uint32_t N = 9; // number of nodes in the star

    // Allow the user to override any of the defaults and the above
    // Config::SetDefault()s at run-time, via command-line arguments
    CommandLine cmd(__FILE__);
    cmd.AddValue("nNodes", "Number of nodes to place in the star", N);
    cmd.Parse(argc, argv);

    // Here, we will create N nodes in a star.
    NS_LOG_INFO("Create nodes.");
    NodeContainer serverNode;
    NodeContainer clientNodes;
    serverNode.Create(1);
    clientNodes.Create(N - 1);
    NodeContainer allNodes = NodeContainer(serverNode, clientNodes);

    // Install network stacks on the nodes
    InternetStackHelper internet;
    internet.Install(allNodes);

    // Collect an adjacency list of nodes for the p2p topology
    std::vector<NodeContainer> nodeAdjacencyList(N - 1);
    for (uint32_t i = 0; i < nodeAdjacencyList.size(); ++i)
    {
        nodeAdjacencyList[i] = NodeContainer(serverNode, clientNodes.Get(i));
    }

    // We create the channels first without any IP addressing information
    NS_LOG_INFO("Create channels.");
    PointToPointHelper p2p;
    p2p.SetDeviceAttribute("DataRate", StringValue("5Mbps"));
    p2p.SetChannelAttribute("Delay", StringValue("2ms"));
    std::vector<NetDeviceContainer> deviceAdjacencyList(N - 1);
    for (uint32_t i = 0; i < deviceAdjacencyList.size(); ++i)
    {
        deviceAdjacencyList[i] = p2p.Install(nodeAdjacencyList[i]);
    }

    // Later, we add IP addresses.
    NS_LOG_INFO("Assign IP Addresses.");
    Ipv4AddressHelper ipv4;
    std::vector<Ipv4InterfaceContainer> interfaceAdjacencyList(N - 1);
    for (uint32_t i = 0; i < interfaceAdjacencyList.size(); ++i)
    {
        std::ostringstream subnet;
        subnet << "10.1." << i + 1 << ".0";
        ipv4.SetBase(subnet.str().c_str(), "255.255.255.0");
        interfaceAdjacencyList[i] = ipv4.Assign(deviceAdjacencyList[i]);
    }

    // Turn on global static routing
    Ipv4GlobalRoutingHelper::PopulateRoutingTables();

    // Create a packet sink on the star "hub" to receive these packets
    uint16_t port = 50000;
    Address sinkLocalAddress(InetSocketAddress(Ipv4Address::GetAny(), port));
    PacketSinkHelper sinkHelper("ns3::TcpSocketFactory", sinkLocalAddress);
    ApplicationContainer sinkApp = sinkHelper.Install(serverNode);
    sinkApp.Start(Seconds(1.0));
    sinkApp.Stop(Seconds(10.0));

    // Create the OnOff applications to send TCP to the server
    OnOffHelper clientHelper("ns3::TcpSocketFactory", Address());
    clientHelper.SetAttribute("OnTime", StringValue("ns3::ConstantRandomVariable[Constant=1]"));
    clientHelper.SetAttribute("OffTime", StringValue("ns3::ConstantRandomVariable[Constant=0]"));

    // normally wouldn't need a loop here but the server IP address is different
    // on each p2p subnet
    ApplicationContainer clientApps;
    for (uint32_t i = 0; i < clientNodes.GetN(); ++i)
    {
        AddressValue remoteAddress(
            InetSocketAddress(interfaceAdjacencyList[i].GetAddress(0), port));
        clientHelper.SetAttribute("Remote", remoteAddress);
        clientApps.Add(clientHelper.Install(clientNodes.Get(i)));
    }
    clientApps.Start(Seconds(1.0));
    clientApps.Stop(Seconds(10.0));

    // configure tracing
    AsciiTraceHelper ascii;
    p2p.EnableAsciiAll(ascii.CreateFileStream("tcp-star-server.tr"));
    p2p.EnablePcapAll("tcp-star-server");

    NS_LOG_INFO("Run Simulation.");
    Simulator::Run();
    Simulator::Destroy();
    NS_LOG_INFO("Done.");

    return 0;
}
